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  Adobe Captivate 9 Book. E-Learning Uncovered: Adobe Captivate 9 is designed to give you the maximum amount of information in the minimum amount of time. Look for: Design Tips: instructional design, graphic design, and usability tips that give you insight on . Feb 18,  · “Mastering Adobe Captivate ” is the fifth edition of the “Mastering Adobe Captivate ” series and the second that Pooja and I co-author. Once again, we have been privileged to work alongside some of the greatest experts of this very community. Special thanks to our friend Kirsten Rourke for being such an thorough s: Captivate 9. Another standout feature is that Captivate 9 includes Storyboard that allows you and your team to collaborate on the go. As a disadvantage, if your workflow uses PowerPoint imports, there may be better approaches than Captivate for mobile usage because you cannot edit the PowerPoint content you imported. New highlights to version 9 File Size: 1MB. Dec 05,  · Mastering Adobe Captivate , 5th Edition: Create responsive eLearning content, including quizzes, demonstrations, simulations and Virtual Reality projects that fit on any device with Adobe Captivate Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. Getting Started with Adobe Captivate Welcome to Mastering Adobe Captivate , Fifth Edition. Since its introduction in , Captivate has been the leading solution for authoring interactive eLearning content. In the beginning, it was a very simple screen-capture utility called FlashCam.  

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Work fast with our official CLI. Learn more. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. There was a problem preparing your codespace, please try again. Mastering adobe captivate 9 pdf free download Captivate is used to create взято отсюда engaging, interactive, and mastering adobe captivate 9 pdf free download eLearning content.

This book takes you through the production of a few pieces of eLearning content, covering all основываясь на этих данных project types and workflows of Adobe Captivate. Doenload you feel this book is for you, get your copy today! All of the code is organized into folders. For example, Chapter If you get confused by any mastrring the step-by-step instructions, look at the final folder within each file downloar, which is the project as it should look at the end of the chapter.

Following is what you need for this book: If you are a teacher, instructional designer, eLearning developer, or human resources manager who wants to implement eLearning, then this book is for you. A basic knowledge of your OS is all it takes to create the next generation of responsive eLearning content.

With the following software and hardware list you can run all code files present in the book Chapter Click here to download it. Moodle 3. She has created several award-winning eLearning courses and eBooks, and regularly conducts workshops and webinars on Adobe eLearning tools and services. In her previous roles, she has worked as a teacher trainer, instructional mastering adobe captivate 9 pdf free download, and chief learning geek.

She holds a master's degree in education and economics and a doctorate in masterkng technology. You can contact her on Twitter, poojajaisinghand via her website at www. Damien Bruyndonckx has an interest in teaching that dates back to his original training as an elementary school teacher. He began his career inteaching French as a foreign language in two elementary public schools in Louisiana, USA.

Inhe came mastering adobe captivate 9 pdf free download to Belgium, his home country, and began to work downlaod an IT trainer. He soon acquired the title of Adobe Certified Instructor on various Adobe products, which allowed him to work for a large number of customers and Adobe-authorized training centers across Europe.

Inhe went back to teaching at IHECS, a higher education school of communications based in Brussels, where he was asked to implemented eLearning in the curriculum. You will find him speaking at various Captivate- and eLearning-related events around the world.

He lives in Thuin, Belgium, with his girlfriend and his two children. Damien downlowd a music lover and occasionally works as a sound and masterinng technician in the entertainment industry. Click here if you have any feedback or suggestions.

Skip to content. Branches Tags. Could not load branches. Could not load tags. Go back. Launching Xcode If nothing happens, download Xcode and try again.

Launching Visual Studio Code Your codespace will open once ready. Latest commit. Git stats 16 commits. Adob to capivate latest commit information.

View code. This book covers the following exciting features: Learn how to use the objects in Adobe Captivate to build professional eLearning content Enhance your projects by adding interactivity, animations, drag and drop interactions, and more Add multimedia elements, such as audio and video, to create engaging, state-of-the-art learning experiences Use themes to craft a unique visual experience that reinforces the learning process Use question slides to create SCORM-compliant quizzes that integrate seamlessly with your favourite LMS If you feel this book is for you, get your посмотреть еще today!

Instructions and Navigations Aadobe of the frde is organized into folders. Related products Moodle 3. MIT License.

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Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project.

This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a o environment by creating Virtual Reality projects of Adobe Captivate.

At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!

Since its introduction in , Captivate has been the leading solution for authoring interactive eLearning content. In the beginning, it was a very simple screen-capture utility called FlashCam.

In , a company named eHelp acquired FlashCam and turned it into a full-fledged eLearning authoring tool called RoboDemo. In , another company called Macromedia acquired eHelp and changed the name of the product once again. Macromedia Captivate was born. As the years passed, Adobe released Captivate 2, 3, and 4, adding tools, objects, and features along the way.

One of the most significant events in the Captivate history took place in July , when Adobe released Captivate 5. For that release, Adobe engineers rewrote the code of the application from the ground up.

As a result, Captivate 5 was the first version to be available on both macOS and Windows. Version 6 was another milestone for Captivate as it was the first version to offer an HTML5 publishing option. More recently, version 8 has introduced the ability to create Responsive Projects, as well as a brand new user interface.

A Responsive Project allows you, the eLearning developer, to automatically adjust the layout of your Captivate projects to fit the various screen sizes of tablet and smartphone devices. This makes mobile learning a whole lot easier by creating content that looks perfect on any device. At the time of writing, the latest version of Captivate is Adobe Captivate This version introduces many new features and enhancements, including the ability to create Interactive Videos and an exciting new project type for creating Virtual Reality training courses.

Other new features introduced in Captivate include the ability to test your content on an actual mobile device a feature called Live Preview on Devices the ability to record your webcam and to change the background of your video something called the Chroma Key effect as well as other smaller enhancements. With all this power only one click away, it is easy to overload your projects with lots of complex audiovisual effects and sophisticated interactions that can ultimately drive the learner away from the primary objective of every Captivate course: learning.

While working with Captivate, never forget that Captivate is an eLearning authoring tool. At the most basic level, it simply means that you, the developer, and your audience are united by a very special kind of relationship: a student-teacher relationship. Therefore, from now on—and for the rest of the book—you will not be called the developer or the programmer , but the teacher. The ones who will view your finished applications will not be the users or the visitors , but will be called the learners or the students.

You will see that this changes everything. Before you can start working with Captivate, you have to download and install the software.

In this section, you will discover the three ways that Adobe makes Captivate available to you. This is the old-fashioned way of obtaining the software. You buy Captivate and get a serial number to activate your installation. The serial number is valid for a specific version of Captivate, and for a specific platform macOS or Windows only.

Once activated, that version of Captivate is permanently available on your computer. With this option, you get all the functionalities of Captivate, and you can start working on your eLearning projects right away! You also get all the patches and bug fixes for the version you bought. All the step-by-step exercises of this book work flawlessly with the Captivate perpetual license. You can download and use this version of Captivate free of charge for 30 days. This should be more than enough time for you to go through the exercises of this book.

However, once the trial period is over, you will not have access to Captivate unless you convert your trial to a licensed version. This can be a perpetual or a subscription license. With this licensing model, you subscribe to Captivate on a monthly basis. This means that you pay a certain amount each month to keep using Captivate. The main benefit of the subscription model is that you automatically get all the updates as they are released.

The subscription model is the best way to ensure that you always have access to the latest version of Captivate. Note that the subscription is just another licensing model; the software itself is identical to the perpetual licensing model. Although the Captivate subscription model is very similar to the way Adobe Creative Cloud works, Captivate is—at the time of writing— not a part of the Creative Cloud. It is designed to create technical content, such as help files and user guides. The Technical Communication Suite itself is also available under both the perpetual and the subscription licensing model.

Creating content with Captivate is a three-step process, or to be exact, a four-step process. However, only three of the four steps take place in Captivate. That's why we like to refer to the first step as step zero! This is the only step of the process that does not involve working with the Captivate application. Depending on the project you are planning, it can last from a few minutes to a few months.

This step is probably the most important step of the entire process. This is where you create the scenarios and the storyboards. This is where you develop the pedagogical approach that will drive the entire project. What will you teach the students? In what order will you introduce the topics? How and when will you assess the students' knowledge? These are some of the very important questions you should answer before opening Captivate.

Step zero is where the teacher's skills fully express themselves. At the most basic level, a typical Captivate project is a collection of slides, just like a Microsoft PowerPoint presentation. So, your first task when creating a new Captivate file is probably to create a bunch of slides to work with.

There are several ways to do this:. This step is the most time-consuming phase of the entire process. This is where your project slowly takes shape to become an actual interactive course module. In this step, you arrange the final sequence of actions, record narrations, add objects to the slides such as Text Captions and Buttons , arrange those objects in the Timeline, add title and ending slides, develop the advanced interactions, create the Question Slides for the quiz, configure the quiz reporting options, and so on.

At the end of this step, the project should be ready for publication. Sometimes, it can take several rounds of edits until you have a project that is ready to publish. Note that, for most projects, step one and step two overlap. Unless you use screen capture, there is no clear distinction between step one and step two. It is ok to go back and forth between those two steps when developing your next Captivate project. Step three is where you make your project available to your learners. Captivate allows you to publish your course modules in a wide variety of formats.

It is very important to know the publishing format you will use before starting the development of a new project. Captivate can also publish the project as a standalone application.

Step three will be covered in great detail in Chapter 15 , Finishing Touches and Publishing. In this book, we will cover the three steps of the process requiring the use of Captivate.

You will discover that Captivate has specific tools to handle each of these three steps. The default Captivate screen looks very simple and clean. The main area is covered by the Stage 1. The Stage is where you lay out the objects that make up each slide of the project. The objects on the Stage will appear in your course. The objects in the Scrap Area the grey area around the slide will not be visible when taking the course. This makes the Scrap Area very useful!

It is the perfect place to put instructions, reminders, color schemes, etc. At the very top of the screen is the Menu bar 2. The Menu bar gives you access to a wide range of Captivate features. Below the Menu bar is the main Toolbar of Captivate 3. The Toolbar is primarily used to insert new slides and new objects into the project, but it also contains important tools for operations, such as previewing, publishing, and saving.

On the left side of the screen is the Filmstrip 4. It shows the sequence of slides in your Captivate project. The primary use of the Filmstrip is to let you select the slide s you want to work with, but it can also be used to perform basic operations on the slides, such as reordering or deleting slides. This action reveals the Properties inspector. The Properties inspector is one of the most important components of Captivate.



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